Showing posts with label magic. Show all posts
Showing posts with label magic. Show all posts

Tuesday, June 30, 2015

June 2015 Residency

Another June is gone, and with it, another June residency at dear old Seton Hill University.  I treasure every residency at SHU.  Apart from it being one of two weeks out of the year where people treat me like I know what I'm doing, June is always special because that's when WPF alumni show up for the In Your Write Mind writer's retreat, and it's a chance for us to catch up with former students who are now our colleagues.  And it brings up a few great points.

First off, I've been lucky.  A large number of people I've mentored through the program have gone on to publish their thesis and other books.  That has little to do with me, I promise, as those people are talented and would most likely have succeeded with or without me. But they're all genuinely good people.  When I'm done being a teacher, I consider those people my dear friends, and I feel my life is richer for having them in it.

Second, residency is an amazing time for networking.  In addition to our guest speaker, Chuck Wendig, we had people who represented a great many other industries.  We had video game companies, movie producers, teachers, personal assistants, and, of course, publishers.  And half the time, no one knew to whom we were speaking.  We just knew that we were interesting people having a real conversation and that we treated each other with respect.  Only after speaking to someone (and perhaps being ignorant of their profession) did we discover that all these wonderful people were... Well... Wonderful.  I am always and forever humbled by the fantastic people associated with our department, and it makes me proud to be a part of it.

Lots of talk about the newly legal gay marriage happened at this res...

Third, there is just no substitute for being in a room full of creative types who are all throwing their weirdest ideas out on the floor.  It's a bizarre game of one-upmanship.  And no matter who is declared the victor, anyone who hears the crossfire of insanity that issues forth wins.  In one evening, we dodged the pack-hunting Scottiraptor.  In another, we found ourselves examining the merits of the wall-o-beer at Headkeepers.  We danced with superheroes and discovered that, in our hearts, we love to play the villain.  It was an amazing time.

Pictured:  Better dancing than ours...

Fourth, I am a writer.  No kidding, I hear you say.  But every six months, my batteries get recharged.  And only once in that year am I held accountable.  I meet with my former-students-now-colleagues and am asked the fateful and feared question:  "What'cha working on?"  I hear their success stories and am proud of them for all they've done, and it motivates me to get my ass in gear.  And I think that's the real magic of the program.  Yes, people learn how to be a better writer (and, believe me, I learn just as much from the students as they do from me), but more, the program inspires.  The program conjures greatness and drags creativity from people that few other activities or workshops or retreats or seminars can.

Get back to work, you...
So, to my beloved Seton Hill University, and to the Masters of Fine Arts in Writing Popular Fiction program housed therein, thank you.  Thank you for being you, and thank you for being so generous with your students, and for letting me be counted among your proud faculty.  Now if you'll excuse me, I have work to do.
Every story begins with a single line...

Monday, February 17, 2014

Using Magic in Fiction

Part three of the course I taught in on use of Magic, Rituals, and Religion in popular fiction.  This one, of course, is magic.  Magic, by definition, is the ability to influence a course of events by using mysterious or supernatural forces.  Magic includes sorcery, wands, swords, or a thousand other little tricks.  But too often, we see stories in which magic is used as a catch-all.  Characters stuck in a jam?  Magic!  Need a bit of the old flimflam?  Magic!  No way to have it rain exactly when you need to have it rain?  Magic!

But that makes for boring and lazy storytelling.  While this blog post will not go as in-depth as I do during my classes, I'd like to put forth, for your consideration, my rules of using magic in popular fiction.  Really, there are only three rules that I employ (with a few sub sets), which I hope you'll find useful.


  • Magic, by definition, cannot be commonplace.  If everyone in your world has some type of "magic" that they use to perform everyday tasks, then it's not magic.  It becomes more science or biology than magic.  Magic must be special to a few people or objects.  To that end, there are several types of magic.  
    • Natural Magic - Magic that exists in nature.
    • Talismanic Magic - Magic that is confined to a specific object.
    • Ceremonial Magic - Magic that comes from a set of performed tasks with an intended result.
    • Invocative Magic - Magic that is used to compel or entreat other entities.
    • Sympathetic Magic - Magic in which one thing symbolizes another (think voodoo doll or Lord's Supper)
    • Illusionary Magic - The art of seeing what isn't there.
    • Divinatory Magic - Knowing by mystical means. 
  • Magic must have consequence.  Magic is the expulsion of energy.  When you break it down to its smallest components, that's what it is.  So, since we are bound by the laws of physics, we must ask where that energy comes from.  There are two categories of magic:  Internal and External.  Internal, the energy comes from within the practitioner.  External, it comes from an outside source.  If the character is using energy from within his or her own body, well, where does that energy come from?  For my characters, I go with strict biology in that, if a person wants energy, that person has to eat.  If it comes from an outside source, which one?  A god?  What does he or she want in return (you didn't really think they'd just help out of the goodness of their hearts, did you?)?  If it comes from other sources, what's the effect of having that energy pulled out and used?  And what effect does this energy manipulation have on the conductor (your character, the wand, etc)?  Think of a wire that only can push nine volts through it.  What happens when you hook it up to a car battery?  
  • Magic cannot be a catch-all.  Your characters are only as interesting as their manipulations.  If they can solve everything using magic, then what's the point of reading the story?  There's no risk, no chance the character can lose.  Which makes the story pointless.  Years ago, when Superman first came to be, sales of his comics slumped because there was no chance anyone could beat him.  But then…KRYPTONITE!  Suddenly there was risk, there was drama!  And the sales picked up.  Same holds true with your characters.  If they can solve any problem with magic, there's no reason to read about them.  

So those are they, my three rules of using magic in popular fiction.  Of course, I go into much greater detail when I teach the class, but when you break it all down, this is what it boils down to.  Three rules.  They work for me.  Find what method works for you and stick to it.  Above all, remember my golden rule of writing:  If it is right for the character and right for the story, it is good.  

Like it?  Dislike it?  Agree or disagree?  Leave me a comment.

Wednesday, July 3, 2013

Things I'm Tired of Seeing

I recently returned from Seton Hill University (where I teach in their MFA Writing Popular Fiction program...  Go look it up), and the powers that be handed down a topic of conversation.

What are you tired of seeing in your genre?

It's actually a very complex question that deserves a great deal of examination.  No matter your genre, there are tropes, cliches, overused situations and rip-offs that drive writers and readers up a wall.  If you are writing, it is your responsibility to try to constantly improve, to elevate the genre, if you will.  So, taking a cue from Rob Hart in his blog-post, I thought I might share ten things that make me kitten-punching angry when I read them for the millionth time.

10.  Weak Female Characters - Women that "need" a man, women that are incapable of making decisions on their own, and women that exist for no other reason than to be a damsel in distress, lead me to ask one question of the writers who create them:  Where the hell do you people live?  I'm in Texas, and women here don't act like that!  Point me to the city of simpering gyno-Americans and let me open up a Kajukenbo school there!  Please!  Look, when you create a character, you want that character to be real, right?  You want people to resonate with them?  You want them to be loved?  Maybe?  The women I've always found attractive, or even mildly interesting, have never been the "oops-I-fell-down-please-help-me" type.  They've been the "oh-no-he-DIDN'T" type that has opinions,  strength, and enough intelligence to accomplish her goals.

9.  Sex for the Sake of Sex - Look, I'm not a prude.  Really.  But if your manuscript reads like the plot to every bad porno that's out there, you're doing something wrong.  Sure, it's fine to have your characters bonk like rabid weasels.  But in your book, there has to be a reason for it.  It should advance the plot.  It should define the character.  It should not be "Well, I haven't put a graphic description of someone's wang in for about fifty pages..."  Even in erotica, the sex should do something to advance the story or character.

8.  Magic Without Consequence - Magic, by definition, is the manipulation of energy to influence an outcome.  That's the truncated version, and I don't feel like typing the whole thing when I'm ranting, so go with me.  That energy has to come from somewhere, right?  I mean, Einstein said so, right?  So that means it has to come from either an outside source or the user's body.  If it's from the body, that energy has to be generated by the consumption of food, otherwise the body will wither and die, so that character is going to be hungry all the time.  If it's outside, where's it coming from?  The plants?  Okay, they'll wither and die.  Gods?  Better believe they'll want something in return.  And if you're directing the energy through the character's body, how much energy can that body handle without going into "HOLY-SHIT-I'M-ON-FIRE!!!" mode?  Think these things through, people.  Please.

7.  "The Chosen One" - If I had a nickel for every story I've read (both published and not-yet published) where some kid is revealed to be the SAVIOR OF THE WORLD! (cue music) who has been hidden in plain sight for fifteen or so years, I'd have a rather large sack of nickels.  Please, people, I know it's a time-honored storyline, but it's been beaten bloody lately.  Let is rest for, let's say, ten years?  Fifteen?  That might be nice.

6.  Monsters who Aren't Monsters Anymore - Quick as you can, think of the last time you've been really scared by a zombie?  Or a vampire?  Or a werewolf?  Sorry, but we (I'm in America, BTW) just can't seem to have monsters that are, you know actual monsters anymore.  We have to make them fluffy.  We have to make them brooding and sympathetic.  We have to take away what made them scary in the first place and make them emo-kids or whining little snots that deserve our contempt and not the legions of lovesick sparkle-pants that flock to see their movies.  How 'bout this:  What about a monster that is (gasp) evil?  That is scary?  Would that be so bad?

5.  Chisel-Chest - You know damned well who I'm talking about.  The perfect hero.  The guy.  Former special ops, long flowing hair, damaged with a good heart, strong jaw and a body made of rock-hard granite just waiting for a squishy female (see number 10) to come and drill through to his ooey-gooey center of love and creamy nugat.  BLECH.  How about a real person?  Real people are overweight, out of shape, have bad hair and skin, and are constantly being told they're not good enough by mainstream media.  Why contribute to that problem?

4.  Poor Research - Guys and Gals, if you rely on what you see in movies and/television to tell you how things work, news flash:  You're wrong.  Your writing will show it, and people will point and laugh.  Your book will become the butt of every literary joke in the world.  For example, in an enclosed apartment, a man fires a gun three times, then whispers to his partner "you go around back..."  Guess what?  If he whispers, his partner will never hear him because guns are really freaking loud.  Espeically in an enclosed space.  Wanna know about a particular religion so you don't sound like a bigoted schmuck (or ignorant)?  Read a book.  Do some research.  Talk to people who know the subject.

3.  Ultra-Boob - Related to Chisel-Chest, Ultra-Boob is the female version.  Spunky, gorgeous, vivacious, always described as under 5'5," under 110 lbs, and able to beat the snot out of a mountain troll with nothing but high-heels and attitude.  Really?  Your (insert angry stereotype minority heritage that writers are constantly trying to prove how cool they are by perpetuating it) blood makes you more than a match for something twice your height and six times your weight?  Yeah, right.  Sorry, but it reminds me of one of those annoying yip-dogs that people all hate, but no one kicks because it wouldn't be worth the effort.  Yes, we all know she's a joke, and that one good backhand by an ogre would send her crumpling (possibly with internal hemmoraging and/or a mild case of death), but no one does it because... well, why?  What would be the point?  Writers, this person is annoying in real life and doesn't come across as a "strong female character."  She comes across as a bitch.

2.  M-Night-Shayammalammadingdong Endings - The twist.  Lead the reader through the whole book, and then, in the last ten pages, (gasp) he was the bad guy all along!  Or (gasp) it was all a dream! Or (gasp) insert-your-annoying-plot-twist-of-choice!  It's lazy.  It's lying to the reader.  It betrays the reader's trust and you need to form that trust relationship with the reader so he or she will continue on your journey of insanity.

1.  Vampires (and, to a lesser extent, Zombies) - Seriously.  Stop it.

Bonus:  The Mash-Up - We've all played the drunken game of "What book would be made better with zombies/vampires/leprechauns/smurfs," and for a while it was amusing.  Now it's old and played out and, really, did we need a version of "Moby Dick" in which the whale was white because it was an undead zombie whale?

So that's my list.  Feel free to share yours in the comments.

Thanks for reading.

Monday, August 27, 2012

Consequences: Super Powers and Magic

Enhanced strength, laser vision, electric blasts, magic...  In the realm of horror, fantasy, sci-fi, and any other speculative genre, we all create characters who are "special."  Whether their power is overt or subtle, natural or man-made, inherent or learned, it is important to remember that such abilities should not be a "catch-all."  The purpose of this entry is to address the use of super powers through either tech or magic, nature or nurture, and to show how to effectively use such abilities in your writing.

First, a super hero is only as interesting as his weaknesses. Wait, what?  Yes, you read that correctly. Think about it.  If Superman had no weaknesses, where would be the interest?  Where would be the drama?  If there's no chance he could lose, why should we care?  It becomes boring.  We know he's going to win because he always does.  The Big Blue Boyscout just zooms in and saves the day.

*Yawn*

But then we introduce Kryptonite.  Then we introduce limitations on his powers.  Then we introduce Doomsday, a bad guy who can physically tear Superman apart, and suddenly we have real drama.  There's the possibility that he could fail, and that's why we keep reading.  Think about every hero worth his tights and you'll realize that every one of them has a flaw, an chink in their armor.  So when we write them, we need to give them weaknesses, and exploit them, to let the reader latch hold.  Give them something to invest in emotionally, and then they're hooked.

Most people think of how awesome it would be to have super powers.  But we, as writers, need to look beyond the immediate gratification.  We need to climb deeper into our characters' lives to see what the real consequences of having such abilities would be.  For example:

  • Super Strength - Implies super density, and therefore increased weight.  Would this person be able to ride in an airplane if he was dense and heavy enough to lift it?  Probably not.  Would he be able to take public transit?  How about sit in a chair?  Or lay in a bed?  Or have sex with someone?  Would a one-night tryst become a case of manslaughter?  Could he even live in a world designed for normal people?  
  • Super Speed - Einstien, that lovable follically challenged genius, stated that the faster something moves, the faster time passes for it.  I'm paraphrasing, of course, but think of the consequences of super speed in those terms.  A run around the block, a year of your life goes away.  Even if you could manage to keep your clothes from bursting into flames every time you took a jog, could you keep your skin from tearing off from wind sheer?  And let's not get into the whole sex thing again.  Oy. 
  • Flight - Okay, we've all wanted to fly at one time or another.  But think about what that means.  Assuming, for a moment, that you could actually breathe in high altitudes (there comes a point where you can't, by the way), what's to stop you from getting killed when you hit something like a bird?  Ever seen one go through a windshield?  Now picture it with your character's head.  Powerlines, airplanes, lightning...The skies are littered with potentially lethal obstacles.  And then there's the matter of navigation.  Unless your character is lame and follows the highways when he flies, how's he going to navigate?  
  • Invulnerability - Everyone thinks they'd like to be invulnerable.  Bullet-proof, knife-proof, everything-else-proof.  The implication there is that, no matter what, your character suffers no damage and no pain.  If that's the case, if a speeding bullet cannot upset the nerve receptors in your skin, then what can?  Certainly not the touch of another human.  And therein lies the tragedy.  Invulnerability would make your character one of the loneliest creatures on the planet.  
  • Immortality - Who really wants to live forever?  Not me.  Stand around and watch everyone you've ever cared for wither and die?  Watch cities crumble to ruin around you?  Realize that you're the last and only of your kind left?  That's a horror story.
The point here is that for every power you can name, there's a downside, and writers need to explore them to give that layer to your characters.  

"But wait," you say.  "Hold on just a minute.  What about magic?  My character can do anything through magic!  Magic has no rules!"  Not true.  No matter what version of "magic" your character uses, you're still trying to do one thing:  Keep your reader interested.  Again, if your character can do whatever he or she wants with the wave of a wand, what's to keep the reader interested?  It's the limitations that make the story interesting, and the consequences that make our limitations.  

Magic is, in simplistic terms, the manipulation of energy.  Energy, according to our follically challenged physicist up there, can neither be created, nor destroyed.  It can only change form.  So if your character is throwing energy around, where's it coming from?  A body can only create so much before it needs to be replenished.  Pulling energy out of surrounding things has its own consequences, and a body can only handle so much energy before it gets damaged.  That's why we can get electrocuted.  So what kinds of consequences are we talking about?  What kind of limitations? 

First, magic is not a catch-all.  If you're stuck (or your character is), you shouldn't get him out by giving a flippant wave of your hand and screaming "he does magic and it's better now!"  Magic should be specific, and it should cost.  In the Stanley Cooper Chronicles, my character, Maggie, uses magic in her daily life.  She throws around a serious amount of energy, and it costs her.  She draws the majority of her energy from within her own body, so she has to replenish her energies by eating.  Just like we do when we exercise.  Any character that tries to channel too much energy through their body gets burned.    Draw the energy from around your character, and there should be a reaction from the environment.  Does he draw it from the power lines?  Maybe the lights around him go dim because that means less energy getting to them.  Pulls it from the plants?  Maybe the plants turn brown and die because he's feeding off their life source.  What if he draws power from a higher being?  Do you think that higher being will give power out of the kindness of his heart?  Nope.  Chances are, he's going to want something in return.  And think about this:  Physiologically, energy passing through a body creates a sort of "high."  How addictive would it be?  How many times will the user want to keep using it?  How will it affect him physically?  Emotionally?  Spiritually?

In writing about magic, theres a blog entry by Mette Ivie Harrison in which several questions are asked about your book's system of magic.  I recommend reading the questions and putting some serious thought to them, as well as those listed above. 

The point of all of this is that having characters with special powers and abilities are fine, but you must make the powers finite.  You must give them limitations.  You must give them consequences.  Without them, there's no tension, no reason to turn the page.  And that's what you're really hoping for, isn't it?  That the reader will turn the page? 

WS